Big Poker Hands
Suppose you just forgot everything you know about poker strategy, except the rudimentary knowledge of the game, and you are just about to play your first hand ever. $200 Effective Stacks. Hero is dealt A ♦ 9 ♦ in the big blind folds to btn. BTN raises to $7. Flop ($14) A♠ T ♦ 3 ♥ Hero checks.
This page describes the ranking of poker hands. This applies not only in the game of poker itself, but also in certain other card games such as Chinese Poker, Chicago, Poker Menteur and Pai Gow Poker.
- Low Poker Ranking: A-5, 2-7, A-6
- Hand probabilities and multiple decks - probability tables
- Poker hands from highest to lowest 1. Royal flush A, K, Q, J, 10, all the same suit. Straight flush Five cards in a sequence, all in the same suit.
- These are standard hand rankings for most poker games and apply to all high-hand poker variations including Texas Hold'em, Omaha and Stud. You'll find a printable poker hand rankings chart below the hand rankings as well as answers to some of the most frequently asked questions about poker hands and poker hand ranking.
- Standard Poker Hand Ranking There are 52 cards in the pack, and the ranking of the individual cards, from high to low, is ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.
- Poker is one of the easiest gambling card games to learn. The whole game is about matching up different combinations of cards to beat other players hands. As poker is played with one 52-card deck, there are a limited number of variations you can have.
Standard Poker Hand Ranking
There are 52 cards in the pack, and the ranking of the individual cards, from high to low, is ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. In standard poker - that is to say in the formal casino and tournament game played internationally and the home game as normally played in North America - there is no ranking between the suits for the purpose of comparing hands - so for example the king of hearts and the king of spades are equal. (Note however that suit ranking is sometimes used for other purposes such as allocating seats, deciding who bets first, and allocating the odd chip when splitting a pot that can't be equally divided. See ranking of suits for details.)
A poker hand consists of five cards. The categories of hand, from highest to lowest, are listed below. Any hand in a higher category beats any hand in a lower category (so for example any three of a kind beats any two pairs). Between hands in the same category the rank of the individual cards decides which is better, as described in more detail below.
In games where a player has more than five cards and selects five to form a poker hand, the remaining cards do not play any part in the ranking. Poker ranks are always based on five cards only, and if these cards are equal the hands are equal, irrespective of the ranks of any unused cards.
Some readers may wonder why one would ever need to compare (say) two threes of a kind of equal rank. This obviously cannot arise in basic draw poker, but such comparisons are needed in poker games using shared (community) cards, such as Texas Hold'em, in poker games with wild cards, and in other card games using poker combinations.
1. Straight Flush
If there are no wild cards, this is the highest type of poker hand: five cards of the same suit in sequence - such as J-10-9-8-7. Between two straight flushes, the one containing the higher top card is higher. An ace can be counted as low, so 5-4-3-2-A is a straight flush, but its top card is the five, not the ace, so it is the lowest type of straight flush. The highest type of straight flush, A-K-Q-J-10 of a suit, is known as a Royal Flush. The cards in a straight flush cannot 'turn the corner': 4-3-2-A-K is not valid.
2. Four of a kind
Four cards of the same rank - such as four queens. The fifth card, known as the kicker, can be anything. This combination is sometimes known as 'quads', and in some parts of Europe it is called a 'poker', though this term for it is unknown in English. Between two fours of a kind, the one with the higher set of four cards is higher - so 3-3-3-3-A is beaten by 4-4-4-4-2. If two or more players have four of a kind of the same rank, the rank of the kicker decides. For example in Texas Hold'em with J-J-J-J-9 on the table (available to all players), a player holding K-7 beats a player holding Q-10 since the king beats the queen. If one player holds 8-2 and another holds 6-5 they split the pot, since the 9 kicker makes the best hand for both of them. If one player holds A-2 and another holds A-K they also split the pot because both have an ace kicker.
3. Full House
This combination, sometimes known as a boat, consists of three cards of one rank and two cards of another rank - for example three sevens and two tens (colloquially known as 'sevens full of tens' or 'sevens on tens'). When comparing full houses, the rank of the three cards determines which is higher. For example 9-9-9-4-4 beats 8-8-8-A-A. If the threes of a kind are equal, the rank of the pairs decides.
4. Flush
Five cards of the same suit. When comparing two flushes, the highest card determines which is higher. If the highest cards are equal then the second highest card is compared; if those are equal too, then the third highest card, and so on. For example K-J-9-3-2 beats K-J-7-6-5 because the nine beats the seven.If all five cards are equal, the flushes are equal.
5. Straight
Five cards of mixed suits in sequence - for example Q-J-10-9-8. When comparing two sequences, the one with the higher ranking top card is better. Ace can count high or low in a straight, but not both at once, so A-K-Q-J-10 and 5-4-3-2-A are valid straights, but 2-A-K-Q-J is not. 5-4-3-2-A, known as a wheel, is the lowest kind of straight, the top card being the five.
6. Three of a Kind
Three cards of the same rank plus two unequal cards. This combination is also known as Triplets or Trips. When comparing two threes of a kind the rank of the three equal cards determines which is higher. If the sets of three are of equal rank, then the higher of the two remaining cards in each hand are compared, and if those are equal, the lower odd card is compared.So for example 5-5-5-3-2 beats 4-4-4-K-5, which beats 4-4-4-Q-9, which beats 4-4-4-Q-8.
7. Two Pairs
A pair consists of two cards of equal rank. In a hand with two pairs, the two pairs are of different ranks (otherwise you would have four of a kind), and there is an odd card to make the hand up to five cards. When comparing hands with two pairs, the hand with the highest pair wins, irrespective of the rank of the other cards - so J-J-2-2-4 beats 10-10-9-9-8 because the jacks beat the tens. If the higher pairs are equal, the lower pairs are compared, so that for example 8-8-6-6-3 beats 8-8-5-5-K. Finally, if both pairs are the same, the odd cards are compared, so Q-Q-5-5-8 beats Q-Q-5-5-4.
8. Pair
A hand with two cards of equal rank and three cards which are different from these and from each other. When comparing two such hands, the hand with the higher pair is better - so for example 6-6-4-3-2 beats 5-5-A-K-Q. If the pairs are equal, compare the highest ranking odd cards from each hand; if these are equal compare the second highest odd card, and if these are equal too compare the lowest odd cards. So J-J-A-9-3 beats J-J-A-8-7 because the 9 beats the 8.
9. Nothing
Five cards which do not form any of the combinations listed above. This combination is often called High Card and sometimes No Pair. The cards must all be of different ranks, not consecutive, and contain at least two different suits. When comparing two such hands, the one with the better highest card wins. If the highest cards are equal the second cards are compared; if they are equal too the third cards are compared, and so on. So A-J-9-5-3 beats A-10-9-6-4 because the jack beats the ten.
Hand Ranking in Low Poker
There are several poker variations in which the lowest hand wins: these are sometimes known as Lowball. There are also 'high-low' variants in which the pot is split between the highest and the lowest hand. A low hand with no combination is normally described by naming its highest card - for example 8-6-5-4-2 would be described as '8-down' or '8-low'.
It first sight it might be assumed that in low poker the hands rank in the reverse order to their ranking in normal (high) poker, but this is not quite the case. There are several different ways to rank low hands, depending on how aces are treated and whether straights and flushes are counted.
Ace to Five
This seems to be the most popular system. Straights and flushes do not count, and Aces are always low. The best hand is therefore 5-4-3-2-A, even if the cards are all in one suit. Then comes 6-4-3-2-A, 6-5-3-2-A, 6-5-4-2-A, 6-5-4-3-A, 6-5-4-3-2, 7-4-3-2-A and so on. Note that when comparing hands, the highest card is compared first, just as in standard poker. So for example 6-5-4-3-2 is better than 7-4-3-2-A because the 6 is lower than the 7. The best hand containing a pair is A-A-4-3-2. This version is sometimes called 'California Lowball'.
When this form of low poker is played as part of a high-low split variant, there is sometimes a condition that a hand must be 'eight or better' to qualify to win the low part of the pot. In this case a hand must consist of five unequal cards, all 8 or lower, to qualify for low. The worst such hand is 8-7-6-5-4.
Deuce to Seven
The hands rank in almost the same order as in standard poker, with straights and flushes counting and the lowest hand wins. The difference from normal poker is that Aces are always high , so that A-2-3-4-5 is not a straight, but ranks between K-Q-J-10-8 and A-6-4-3-2. The best hand in this form is 7-5-4-3-2 in mixed suits, hence the name 'deuce to seven'. The next best is 7-6-4-3-2, then 7-6-5-3-2, 7-6-5-4-2, 8-5-4-3-2, 8-6-4-3-2, 8-6-5-3-2, 8-6-5-4-2, 8-6-5-4-3, 8-7-4-3-2, etc. The highest card is always compared first, so for example 8-6-5-4-3 is better than 8-7-4-3-2 even though the latter contains a 2, because the 6 is lower than the 7. The best hand containing a pair is 2-2-5-4-3, but this would be beaten by A-K-Q-J-9 - the worst 'high card' hand. This version is sometimes called 'Kansas City Lowball'.
Ace to Six
Many home poker players play that straights and flushes count, but that aces can be counted as low. In this version 5-4-3-2-A is a bad hand because it is a straight, so the best low hand is 6-4-3-2-A. There are a couple of issues around the treatment of aces in this variant.
- First, what about A-K-Q-J-10? Since aces are low, this should not count as a straight. It is a king-down, and is lower and therefore better than K-Q-J-10-2.
- Second, a pair of aces is the lowest and therefore the best pair, beating a pair of twos.
It is likely that some players would disagree with both the above rulings, preferring to count A-K-Q-J-10 as a straight and in some cases considering A-A to be the highest pair rather than the lowest. It would be wise to check that you agree on these details before playing ace-to-six low poker with unfamiliar opponents.
Selecting from more than five cards
Note that in games where more than five cards are available, the player is free to select whichever cards make the lowest hand. For example a player in Seven Card Stud Hi-Lo 8 or Better whose cards are 10-8-6-6-3-2-A can omit the 10 and one of the 6's to create a qualifying hand for low.
Poker Hand Ranking with Wild Cards
A wild card card that can be used to substitute for a card that the holder needs to make up a hand. In some variants one or more jokers are added to the pack to act as wild cards. In others, one or more cards of the 52-card pack may be designated as wild - for example all the twos ('deuces wild') or the jacks of hearts and spades ('one-eyed jacks wild', since these are the only two jacks shown in profile in Anglo-American decks).
The most usual rule is that a wild card can be used either
- to represent any card not already present in the hand, or
- to make the special combination of 'five of a kind'.
This approach is not entirely consistent, since five of a kind - five cards of equal rank - must necessarily include one duplicate card, since there are only four suits. The only practical effect of the rule against duplicates is to prevent the formation of a 'double ace flush'. So for example in the hand A-9-8-5-joker, the joker counts as a K, not a second ace, and this hand is therefore beaten by A-K-10-4-3, the 10 beating the 9.
Five of a Kind
When playing with wild cards, five of a kind becomes the highest type of hand, beating a royal flush. Between fives of a kind, the higher beats the lower, five aces being highest of all.
The Bug
Some games, especially five card draw, are often played with a bug. This is a joker added to the pack which acts as a limited wild card. It can either be used as an ace, or to complete a straight or a flush. Thus the highest hand is five aces (A-A-A-A-joker), but other fives of a kind are impossible - for example 6-6-6-6-joker would count as four sixes with an ace kicker and a straight flush would beat this hand. Also a hand like 8-8-5-5-joker counts as two pairs with the joker representing an ace, not as a full house.
Wild Cards in Low Poker
In Low Poker, a wild card can be used to represent a card of a rank not already present in the player's hand. It is then sometimes known as a 'fitter'. For example 6-5-4-2-joker would count as a pair of sixes in normal poker with the joker wild, but in ace-to-five low poker the joker could be used as an ace, and in deuce-to-seven low poker it could be used as a seven to complete a low hand.
Lowest Card Wild
Some home poker variants are played with the player's lowest card (or lowest concealed card) wild. In this case the rule applies to the lowest ranked card held at the time of the showdown, using the normal order ace (high) to two (low). Aces cannot be counted as low to make them wild.
Double Ace Flush
Some people play with the house rule that a wild card can represent any card, including a duplicate of a card already held. It then becomes possible to have a flush containing two or more aces. Flushes with more than one ace are not allowed unless specifically agreed as a house rule.
Natural versus Wild
Some play with the house rule that a natural hand beats an equal hand in which one or more of the cards are represented by wild cards. This can be extended to specify that a hand with more wild cards beats an otherwise equal hand with fewer wild cards. This must be agreed in advance: in the absence of any agreement, wild cards are as good as the natural cards they represent.
Incomplete Hands
In some poker variants, such as No Peek, it is necessary to compare hands that have fewer than five cards. With fewer than five cards, you cannot have a straight, flush or full house. You can make a four of a kind or two pairs with only four cards, triplets with three cards, a pair with two cards and a 'high card' hand with just one card.
The process of comparing first the combination and then the kickers in descending order is the same as when comparing five-card hands. In hands with unequal numbers of cards any kicker that is present in the hand beats a missing kicker. So for example 8-8-K beats 8-8-6-2 because the king beats the 6, but 8-8-6-2 beats 8-8-6 because a 2 is better than a missing fourth card. Similarly a 10 by itself beats 9-5, which beats 9-3-2, which beats 9-3, which beats a 9 by itself.
Ranking of suits
In standard poker there is no ranking of suits for the purpose of comparing hands. If two hands are identical apart from the suits of the cards then they count as equal. In standard poker, if there are two highest equal hands in a showdown, the pot is split between them. Standard poker rules do, however, specify a hierarchy of suits: spades (highest), hearts, diamonds, clubs (lowest) (as in Contract Bridge), which is used to break ties for special purposes such as:
- drawing cards to allocate players to seats or tables;
- deciding who bets first in stud poker according to the highest or lowest upcard;
- allocating a chip that is left over when a pot cannot be shared exactly between two or more players.
I have, however, heard from several home poker players who play by house rules that use this same ranking of suits to break ties between otherwise equal hands. For some reason, players most often think of this as a way to break ties between royal flushes, which would be most relevant in a game with many wild cards, where such hands might become commonplace. However, if you want to introduce a suit ranking it is important also to agree how it will apply to other, lower types of hand. If one player A has 8-8-J-9-3 and player B has 8-8-J-9-3, who will win? Does player A win by having the highest card within the pair of eights, or does player B win because her highest single card, the jack, is in a higher suit? What about K-Q-7-6-2 against K-Q-7-6-2 ? So far as I know there is no universally accepted answer to these questions: this is non-standard poker, and your house rules are whatever you agree that they are. Three different rules that I have come across, when hands are equal apart from suit are:
- Compare the suit of the highest card in the hand.
- Compare the suit of the highest paired card - for example if two people have J-J-7-7-K the highest jack wins.
- Compare the suit of the highest unpaired card - for example if two people have K-K-7-5-4 compare the 7's.
Although the order spades, hearts, diamonds, clubs may seem natural to Bridge players and English speakers, other suit orders are common, especially in some European countries. Up to now, I have come across:
- spades (high), hearts, clubs, diamonds (low)
- spades (high), diamonds, clubs, hearts (low)
- hearts (high), spades, diamonds, clubs (low) (in Greece and in Turkey)
- hearts (high), diamonds, spades, clubs (low) (in Austria and in Sweden)
- hearts (high), diamonds, clubs, spades (low) (in Italy)
- diamonds (high), spades, hearts, clubs (low) (in Brazil)
- diamonds (high), hearts, spades, clubs (low) (in Brazil)
- clubs (high), spades, hearts, diamonds (low) (in Germany)
As with all house rules, it would be wise to make sure you have a common understanding before starting to play, especially when the group contains people with whom you have not played before.
Stripped Decks
In some places, especially in continental Europe, poker is sometimes played with a deck of less than 52 cards, the low cards being omitted. Italian Poker is an example. As the pack is reduced, a Flush becomes more difficult to make, and for this reason a Flush is sometimes ranked above a Full House in such games. In a stripped deck game, the ace is considered to be adjacent to the lowest card present in the deck, so for example when using a 36-card deck with 6's low, A-6-7-8-9 is a low straight.
Playing poker with fewer than 52 cards is not a new idea. In the first half of the 19th century, the earliest form of poker was played with just 20 cards - the ace, king, queen, jack and ten of each suit - with five cards dealt to each of four players. The only hand types recognised were, in descending order, four of a kind, full house, three of a kind, two pairs, one pair, no pair.
No Unbeatable Hand
In standard poker a Royal Flush (A-K-Q-J-10 of one suit) cannot be beaten. Even if you introduce suit ranking, the Royal Flush in the highest suit is unbeatable. In some regions, it is considered unsatisfactory to have any hand that is guaranteed to be unbeaten - there should always be a risk. There are several solutions to this.
In Italy this is achieved by the rule 'La minima batte la massima, la massima batte la media e la media batte la minima' ('the minimum beats the maximum, the maximum beats the medium and the medium beats the minimum'). A minimum straight flush is the lowest that can be made with the deck in use. Normally they play with a stripped deck so for example with 40 cards the minimum straight flush would be A-5-6-7-8 of a suit. A maximum straight flush is 10-J-Q-K-A of a suit. All other straight flushes are medium. If two players have medium straight flushes then the one with higher ranked cards wins as usual. Also as usual a maximum straight flush beats a medium one, and a medium straight flush beats a minimum one. But if a minimum straight flush comes up against a maximum straight flush, the minimum beats the maximum. In the very rare case where three players hold a straight flush, one minimum, one medium and one maximum, the pot is split between them. See for example Italian Poker.
Big Poker Hands Youtube
In Greece, where hearts is the highest suit, A-K-Q-J-10 is called an Imperial Flush, and it is beaten only by four of a kind of the lowest rank in the deck - for example 6-6-6-6 if playing with 36 cards. Again, in very rare cases there could also be a hand in the showdown that beats the four of a kind but is lower than the Imperial Flush, in which case the pot would be split.
Hand probabilities and multiple decks
The ranking order of poker hands corresponds to their probability of occurring in straight poker, where five cards are dealt from a 52-card deck, with no wild cards and no opportunity to use extra cards to improve a hand. The rarer a hand the higher it ranks.
This is neither an essential nor an original feature of poker, and it ceases to be true when wild cards are introduced. In fact, with a large number of wild cards, it is almost inevitable that the higher hand types will be the commoner, not rarer, since wild cards will be used to help make the most valuable type of hand from the available cards.
Mark Brader has provided probability tables showing the frequency of each poker hand type when five cards are dealt from a 52-card deck, and also showing how these probabilities would change if multiple decks were used.
Everyday players are sitting down at the tables and consistently making fundamental mistakes because of lack of knowledge, misinformation or failing to maintain focus.
Even just a small strategical adjustment in poker can potentially save you a huge amount in the long run.
In this article we will point out some of the best live and online poker tournament strategy tips you can use to improve your game as quickly as possible.
Tip 1: Play The Right Starting Hands
Whether it be lack of patience, or an unfamiliarity with opening ranges, many tournament poker players still open too wide. This is especially true when it comes to early and middle position opens, where there are still many opponents left to act behind who can be dealt a strong hand.
The problem is when called, wide openers are often at a range disadvantage. Often being dominated by their opponents, they are vulnerable to 3 bets since they frequently won't have a holding strong enough to continue under pressure.
Furthermore, although opening a hand like 7 ♠ 5♠ might at times not be a terrible strategy from early or middle position, speculative hands like suited connectors and gappers, as well as small pairs, work best with deep stacks behind.
These speculative hand types infrequently connect strongly with the flop, so those times they do you want to have deep stakes behind to have the potential to win a huge pot. Modern day tournament structures often only see deep stack play occur during the first few levels of play. This leads us into the next tournament poker tip, being stack size aware.
Learn which hands to open raise in MTT's - Watch lesson 6.1 from the Road to Success MTT Course. A power-packed 50 minute video below, just use one of the button options to unlock it and get instant access.
Tip 2: Be Stack Size Aware
Effective stack size plays a critical role in a tournament players success.
Having a deep stack, and therefore expanding an opening range to include a lot of speculative suited hands and small pairs is a tournament strategy that is going to be punished if a number of short stacks are yet to act behind. This most notably occurs in turbo tournaments where the average stack size is quite short.
Short stacks will be in push-or-fold mode. Being short, they don't have time to wait and will be looking to take any opportunity they can to move all-in. This high rate of all-ins will leave wide openers frequently being forced to relinquish their hands, without even having the opportunity to try to hit a nice flop. Problematic hands often include; J8s , KTo and weak Ax hands.
It's not just short-stacks that can cause a problem, aggressive players will be looking to attack wide-openers. This is especially true when a player opens with a vulnerable M8-M14 (20bb-35bb) stack. 3 bets get good leverage against this stack size, since continuing in the pot represents committing a significant portion of a players stack.
Wide openers would be wise not to commit a large percentage of their stack with marginal holdings, and so will be forced to fold, or face being in a high-risk situation. Staying aware of your own stacks utility, as well as anticipating how opponents will utilize their stacks, is an important tournament poker tip to keep in mind.
POKER TIP: If you are currently using BB to calculate stack size, here's a look at why using 'M' is a better MTT strategy.
Big Poker Hands
Tip 3: Be Careful Overplaying In The Early Stages
As a stack gets deeper, the less willing a competent player will be to put their entire stack at risk since they have more to lose. It's rare to see good players all-in during the early stages of a tournament with hands like AKo or JJ preflop.
Smart players recognize that their counterparts aren't going to be risking their entire stack with weaker hands like AQo . Therefore, even a strong hand like AK could be at a significant equity disadvantage facing a deep stacked opponents all-in range. Could you fold QQ here?
Rather than putting in an extra raise, often times just calling with even very strong hands in the early stage of a poker tournament has great benefits.
- Allows your opponents to continue with hands they were folding to a re-raise that you have crushed.
- Disguises the strength of your hand and keeps you unpredictable.
- Prevents you from getting all-in facing a super strong range where often times you're crushed.
Tip 4: Continuation Bet Aggressively But Not Always
Players have learnt the value of c-betting, but it's a strategy that is often misapplied. Being the preflop aggressor shouldn't lead to a mandatory c-bet and double barrels.
This is especially true in multi-way pots yet players continue to make fruitless c-bets with weak holdings into multiple opponents.
Even in heads-up situations, key factors to consider include;
- How does the flop texture interact with players ranges?
- Who has the strongest range?
- Who has nut advantage (the biggest share of super strong hands)?
- How passive or aggressive is the opponent we're facing?
- How does the stack size/SPR allow us to operate on the flop and future streets?
The following hand illustrates the effect nut advantage can have on profitable continuation betting and how it applies to this tournament poker tip:
Tip 5: Be ICM Aware
The Independent Chip Model or ICM, is a great model players use to make more profitable decisions when deep in a tournament and especially at a final table.
Unlike in cash games, chip values fluctuate depending on the stage of the tournament and the competing opponents stack sizes. At it's most extreme, ICM strategy can make A♠A♣: an easy fold preflop.
Imagine a situation in a satellite where 9 players get a World Series of Poker entry and there's 10 remaining. The action folds around to a player with 100,000 in tournament chips who moves all in from the small blind. You're sitting in the big blind with A♠A♣: and also 100,000 in chips. You look around and see a few opponents with only 1000 chips left, which is the size of the current big blind. Obviously one of these short stacks is likely to bust very soon.
Obviously one of these short stacks is likely to bust very soon. Moreover the chance that they collectively out survive your 100,000 stack is extremely remote. You'd likely be a 99% chance to get a WSOP entry, so why would you call with your A♠A♣ and risk busting next around 20% of the time?
Aside from calling too wide in spots when the most profitable strategy is to proceed tightly, the opposite can also be true when it comes to pressuring your opponents. ICM allows players when they have the opportunity to assert pressure on there opponents stacks, to go ahead and do so liberally, since thinking opponents counter-strategy is to play a tight range of hands.
Here's an example of how drastically a hand range can change when the opportunity to assert pressure at a final table exists. 5 of the 6 remaining players at the Pokerstars Sunday Millions have 15bb's, whilst the UTG player has a short 2bb stack. Since the 15bb stacks wants to avoid busting out next and missing out on a large pay jump before the immanent bust out of the 2bb stack, the small blind can adjust their all-in range. Instead of the profitably 57% all-in range in normal play, they can move all-in with 100% of hands to apply pressure on the big blind.
Whilst the big blind should adjust their calling range from the regular 36% to just 10% of hands to account for the ICM effect in play.
The PokerNerve Road to Success course teaches players how to master ICM situations, which is key to tournament poker success since ICM comes into play as the prizes become significant. If there was only one tournament poker tip that you take away from this article, it's that you need to know ICM!
Tip 6: Bet The Appropriate Size
Strong players are capitalizing on their opponents tendencies to bet too big or too small in a number of different situations. With some similar considerations to that of continuation betting, when selecting a bet size important aspects include;
- Which player's range does the board texture favor?
- Who has the greatest nut saturation?
- How does SPR influence our betting strategy
There are many great articles online about bet sizing. You should be sure to check out ThePokerBank's and the Pokerology's to learn more about this tournament tip.
Free MTT Poker Training:
The Underused MTT Skills Essential For Success
- 5 Day Email MTT Poker Training Course By Poker Pro Kelvin 'Acesup' Beattie
- 3 Key Skills That Will Take Your MTT Poker Game To A New Level
- 1.5 Hours Of Professional Poker Training
Tip 7: Take Equity Realization Into Account
Possibly due to the popularity growth of Twitch, many poker players approach to big blind play has evolved. The current trend is to defend the big blind with virtually any 2 cards, as some top pros elect to do, and the justification for this is taking advantage of the excellent pot odds being offered.
While the inclusion of antes combined with commonly seeing a small open raise size does offer the big blind generous pot odds, this has led to a fundamental flaw in the way many players approach big blind play in poker tournaments. The key concept overlooked, is equity realization.
Equity realization reflects a players ability to take a certain hand, and win their share of the pot, frequently enough, to make it profitable in the long-term. Although some top pros have the ability to win their equity share of the pot even out of position, less skilled players rarely do. This leads to a large chip loss in the long run.
It is quite difficult to realize of your equity when out of position, with no initiative and a weak range. This means them glorious odds you are being offered aren't quite as good as you think!
The following article explains this crucial tournament poker tip in more detail; Equity Realization.
Tip 8: Don't Miss Double And Triple Barrel Opportunities
'One and done' is the plight of many aspiring tournament poker players. Everyday at the tables I see players missing profitable opportunities to double, or even triple barrel. Understanding what turn and river cards are advantageous to a players range, along with opponent tendencies, are crucial parts of a winning barreling formula.
The most common scenario at the table, is a heads-up pot where the big blind calls an open-raise. And this happens to be a great spot to barrel. Big blind defenders have a wide range, and it's important to pressure this wide range, especially on only partially connected board textures with one or multiple high cards.
RedChipPoker has a great article on spotting profitable double barrel opportunities which you can read here: THE +EV DOUBLE BARREL GUIDE
Tip 9: Check-Raise More Flops
The biggest difference between the current tournament population, and the future generation, will likely be their approach to check-raising the flop. This opportunity typically occurs in a heads-up pot, after defending the big blind verse an opponents raise.
Currently, MTT players only check-raise the flop in this situation around 7-8% of the time, when closer to 20% is a more optimal strategy. On certain flop textures, check-raising close to 25% of the time is an extremely profitable strategy. And if players are getting out of line with their c-bets, then check-raising at an even higher frequency could be a profitable exploit.
By giving up too easily on a wide range of board textures, or taking a more passive approach and simply calling, c-betting can be done with reckless abandon. However, by selecting a nice mix of check-raising hands, combining some strong hands with some good semi-bluffing candidates, a check-raiser can become tricky to play against and exploit the average players tendency to over c-bet.
POKER TIP: Applied correctly and check-raising becomes a super powerful weapon in your arsenal leading to more profitable poker results. But also think beyond the flop, there's plenty of check-raising opportunities you may be missing. This video demonstrates an interesting turn check-raise situation.
We discuss check raising strategy in more detail in our post over on unfeltedpoker.com.
Tip 10: Develop A Good 3betting Strategy
Whilst 3 betting aggressively is a strategy many players employ, especially in online poker circles, failure to apply optimal 3 betting strategies has certainly led to a lot of spewy poker. Simply attacking opponents who are suspected of opening wide doesn't cut it in the modern poker world.
Players have learnt to deal with 3 bets more profitably, by mixing in some calls with timely 4 bets. Moreover, the role stack size plays when it comes to 3 betting it still largely misunderstood by much of the poker community.
Sure there are certain stack sizes where 3 bets gain a lot of leverage, but how about the role blockers play? And when is 9♦7♦ a better 3 bet candidate than K♦T♠ ? These are just some of the considerations when it comes to a profitable 3 betting strategy. See how to design strong 3betting ranges in this article by Donkr.
Bonus Poker Strategy Tip: Avoid and Deal with Downswings
As a poker player you want to earn your money as easily and as stress-free as possible right? Well, understanding ROI, variance and bankroll management can help (see TopPokerValue's article on bankroll management).
All poker players at some point experience downswings. In some cases, this can affect their play, volume or state of mind.
You'll be miserable, hating poker, playing less and earning less per tournament as your play will suffer.
Along with finding ways that work for you to keep a positive mindset, taking pro-active steps can help keep you confident by knowing you are dealing with the situation like a professional whilst at the same time taking positive action to get back on track and winning.
What is ROI and variance?
Every tournament you enter has an EV associated with it. So if you enter a $10 tourney, as a good player maybe you have a 30% ROI, so you make $3. So it doesn't matter whether you brick that tourney or win it for $5000, you make $3 in the long run.
Now, of course, you don't make $3 each time. 80-85% of the time you lose that $10, some percentage of the time you win a little bit, and some very small percentage of the time you win a lot. How small those ‘small percentages’ are primarily depends on not only your skill edge, but also the field size which is an extremely important concept that is often ignored.
Variance is a factor of two things:
1) Your edge
2) The field size
Example 1)
You play the Hot $55 which has $30K guaranteed, every day for a year on Pokerstars. It has 1600 runners and you have a 5% ROI, because turbo ROIs are small. Your average yearly profit is $605 however you will lose money on the year 55% of the time.
Example 2)
You play a $20 tourney with $3K guaranteed on a softer site every day for a year. It has 200 runners and you have a 30% ROI, because it's a normal speed tourney and you’re against an easier field. Your average yearly profit is $2400 and in this case you lose money only 12% of the time.
A lot of people would look at those two tournaments and make a decision based on the buy-in and 1st place prize money as to which was better to play, and it would be grossly wrong. Once you accept all the above, you realise that the 'up top' number is largely meaningless.
Yes, on the same site bigger fields may mean a lot of fish have registered to play, but you'll find a lot of small field, soft, non-peak hour tournaments have a great pro-to-fish ratio and hence are great value. Of course once you consider other sites that have smaller fields, you'll often find they are a better choice than what might be running on Pokerstars.
So what can you do?
When players start losing money and along with that, confidence, not only does their game deteriorate but they often compound that problem by failing to make rational decisions. Often losing players, or players on a downswing, go 'bink chasing' and decide to take a shot to win all their money back in one tourney. Or load up some quick $82 hyper-turbos to try to turn it all around quickly.
People get overly fixated on what's 'up top' and wanting to score big in one tournament. That’s a sure-fire strategy to fuel a down swing. If your house got knocked down would you try to slap it back up in a week? Take that opportunity to rebuild a better, stronger house.
Make sure you're adding in some study and keep focused (see Sky's Matsuhashi How To Study Poker series), and stay fresh and positive as you approach each session. Be smart and get back into profit quicker instead of enduring a 6-12 month variance rollercoaster!
Closing Words On Tournament Poker Tips
Poker is a multi-faceted game which makes it fun but challenging. Challenge yourself to factor in the relevant concepts, and make more profitable decisions. Tighten up from the big blind, and in general around the table. This tip often quickly improves a new players results, or those that have a got a little sloppy with their play.
Calculate stack size using 'M'. Always be aware of your own, and your opponents stack sizes so you don't get yourself caught in awkward situations. One awkward situation that often comes up is when you hold an overpair to the board and an opponent puts the heat on you. Don't be afraid to make big lay downs to preserve your stack, especially in the early levels.
Be aware of your cbetting frequency. There's no need to waste tournament poker chips cbetting every time, especially when the pot is multi-way. Pick your spots to make profitable plays. Remember when it comes to the final table, regularly profitable playing ranges might alter due to the payouts. ICM is the key when it comes to those final big decisions.
Another key to success is knowing when to fire multiple bullets at your opponents. Barreling, especially against a wide big blind range can really help increase your non-showdown winnings. Finding ways to accumulate chips without always having the best hand is what top players do. This is why check-raising and having a good 3 betting strategy is so important. Correct use of these strategical concepts and the other tips outlines will get you winning more at the tables.
Now that you've acquired some great holdem tournament strategy tips to help you achieve MTT success, go out there an implement them!
One of the quickest way to improve your poker game is to take on a poker coaching, a course or join a poker training site; if that is something that interests you be sure to check out the PokerNerve road to Success Course for some advanced poker tournament strategy or you can check out HowToPlayPokerInfo's guide on poker training & poker courses to find the right option for you.
Big Blind Poker Hands
Any other poker tournament strategy tips? Leave them below in the comments, we would love to hear them!