Neverwinter Armour Enchantment Slot

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Welcome to our Rogue Assassin DPS Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus. To learn more about the new mod, check out our Mod 19 Avernus Guide. The Rogue is a typical melee DPS class, relying mostly on stealth and cunning to attack their enemies from the shadows. What class are you? Some armor enchants fit better aesthetically with certain classes. On my Hunter Ranger, for instance, I use the Trans Barkshield (the animation was fixed on console somewhere in Mod 10). Half of the reason I use it is because it's a ranger-y look. My Control Wizard uses a Frostburn Enchantment. Enchantments Enchantments will grant a bonus depending on the type of slot it is placed into and there are five types of slots: Offensive, Defensive, Utility, Weapon and Armor. Some enchantments (e.g. Savage) will provide multiple bonuses at one time depending on slot. Please, holy enchantment on main hand paired with hight prophet armor. Both work great together in decreasing enemy's damage output and raising your partys defenses. Enchantment I cant remember the name for armor should be the one that reflects 2% of an attack back at attacker.

Welcome to our Rogue Assassin DPS Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.

To learn more about the new mod, check out our Mod 19 Avernus Guide.

The Rogue is a typical melee DPS class, relying mostly on stealth and cunning to attack their enemies from the shadows. They wield blades and daggers that they use to attack the mobs from the shadows.

Rogues can be either Assassin or Whisperknife, both are DPS oriented. Whisperknife can be better in AoE situations but Assassin is best at single-target. Check out our Rogue Whisperknife Guide here.

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Rogue Assassin Info

Other Rogue Builds

Best Rogue Assassin Races

What race you play doesn’t play a huge role, but will give a you a small boost. Generally I would advice you to play a race that you enjoy.

  1. Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  2. Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  3. Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
  4. Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%

Rogue Assassin Ability Score Priority

Put all your available Ability Scores into Strength and Constitution / Charisma

Rogue Assassin Stat / Rating Priority

Offensive Stats:

  1. Armor Penetration (Caps at 90K)
  2. Critical Strike (Caps at 90k)
  3. Accuracy (Caps at 90k)
  4. Combat Advantage (Caps at 140k)
  5. Power (No Cap)

Defensive Stats:

  1. Defense (Caps at 90K )
  2. Deflection (Caps at 90K)
  3. Critical Avoidance (Caps at 95K)
  4. Awareness (Caps at 100K )
  5. Health (No Cap)

Rogue Assassin Paragon Path, Powers & Rotation

Rogue Assassin Combat Powers

At-Will Powers:

  • Duelist’s Flurry
  • Gloaming Cut

Encounter Powers:

  • Lashing Blade
  • Deft Strike (ST) / Dazing Strike (AoE)
  • Assassinate / Blade Flurry (AoE)

Daily Powers:

  • Shocking Execution
  • Bloodbath

Class Features:

  • Sneak Attack
  • Invisible Infiltrator

Rogue Assassin Feats:

  • Toxic Blades
  • Master of Shadows
  • Duelists Expertise
  • Back Alley Tactics
  • Shadow’s Flurry
Neverwinter armor enchantment slot

Rogue Assassin Rotation

Single Target Rotation:

Deft Strike – Assassinate – Stealth – Lashing Blade. Use Shocking Execution when available and At-Wills in Between.

AoE Rotation:

Path of the Blades – Stealth – Blade Fury – Blade Fury – Assassinate – Bloodbath when available.

Rogue Assassin Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

At end-game, you should hit the stat caps without needing any of the boons.

Tier 1 Boons

  • Recruit’s Training – 250 Power
  • Critical Strike – 250 Crit
  • Cultist Bulwark – 1000 HP
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire’s Training – 250 Power
  • Armor Penetration – 250 Armor Penetration
  • Demonic Bulwark – 1000 HP
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 250 Power
  • Combat Advantage – 250 Combat Advantage
  • Dino Bulwark – 1000 HP
  • Simple Support – 2% Companion Influence
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain’s Training – 250 Power
  • Accuracy – 250 Accuracy
  • Necrotic Bulwark – 1000 HP
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Tier 5 Boons (Choose 2)

  • Severe Criticism – 1% Crit Severity per rank
  • Call of Power – 1% Action Point gain per rank
  • Quick Turnaround – 1% Recovery Speed per rank.

Master Boons

  • Blood Lust 3/3

Guild Boons

  • Offense – Power
  • Defense – Hit Points

Rogue Assassin Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.

Head

  • Lion Guard’s Raid Hat
  • Fancy Duelist’s Mask of Cormyr

Armor

  • Ebony Stained Hide

Arms

  • Lion Guard’s Raid Gloves
  • Vivified Primal Raid Amibari
  • Spiked Defender Vambrace

Feet

  • Rusted Iron Leggings
  • Infernal Forged Gaiters

Weapons

  • Celestial Set
  • Lionheart Set
  • Legion Guard Set
  • Alabaster / Burnished Set

Main Hand Modification:

  • Enhanced Duelist’s Flurry

Offhand Modifications:

  • Critical Severity

Rings

  • Striking Ring of the Master

Neck & Waist

  • Orcus Set (Demogorgon’s Girdle of Might, Baphomet’s Infernal Talisman)
  • Dark Remnants Set
  • Mad Mage Set

Shirt

  • Ebony Stained Shirt

Pants

  • Pants of the Sentinel

Rogue Assassin Artifacts

Primary Artifact

  • Envenomed Storyteller’s Journal
  • Wyvern-Venom Coated Knives
  • Decanter of Atropal Essence

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

Choose 3 Storyteller’s Journals for the bonus

  • Frozen Storyteller’s Journal
  • Flayed Storyteller’s Journal
  • Darkened Storyteller’s Journal

Other Choices

  • Arcturia’s Music Box
  • Trobriands Ring
  • Staff of Flowers
  • Halaster’s Blast Scepter
  • Shard of Orcus’ Wand

Rogue Assassin Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.

For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.

If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

  • One Tenebrous Enchantment
  • Radiant Enchantments

Defense Enchantments

  • Radiant Enchantment

Utility Enchantments

  • Tactical Enchantment
  • Dark Enchantment
  • Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment

Armor Enchantments

  • Barkshield Enchantment

Weapon Enchantments

  • Vorpal Enchantment

Overload Enchantments

  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

  • Power Kit

Jewelry Reinforcement Kits

  • Combat Advantage Jewel

Rogue Assassin Consumables & Buffs

Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Get one from each of the rows below:

  • Empowered Chain of Scales > Adorable Pocket Pet > Tymora’s Lucky Coin
  • Wild Storm Elixir > Elixir of Fate
  • Squash Soup > Watermelon Sorbet

Rogue Assassin Companions

Summoned Companion

The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.

  • Bulette Pup
  • Deepcrow Hatchling
  • Owlbear Cub
  • Ioun Stones
  • Quasit

Enchantment Power

  • Potent Precision

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Tamed Velociraptor – 2000 Power per party member using it.
  • Staldorf – 8000 Combat advantage
  • Deepcrow Hatchling – 8000 Power
  • Batiri – 4% Damage against bosses

Defense Powers

  • Minstrel – 4000 Power and 2000 Awareness
  • Broom – 4% Critical Severity
  • Splinters – 4% Critical Severity and 2000 Critical Avoidance
  • Green Slime – 8000 Defense
  • Phase Spider – 2000 Critical strike and 4000 combat advantage

Utility Powers

  • Alpha Compy – 5% Power
  • Owlbear Cub – 10% chance to hit for 50% of you Power

Companion Equipment

Double offense slotted “Of the Companion” gear

Companion Runestones

  • Empowered Runestone

Rogue Assassin Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choice for a first legendary mount as a Rogue Assassin is a Swarm

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

Mount Insignia Bonuses

All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.

Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.

  • Cavalry’s Warning
  • Combatant’s Maneuver
  • Artificer’s Persuasion
  • Gladiator’s Guile
  • Survivor’s Gift
  • Survivor’s Blessing
  • Barbarian’s Revelry

Insignia Type

Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.

Rogue Assassin Mount Powers

Mount Equip Power:

5000 or 10000 Power

Mount Combat Power:

Bat Swarm (Swarm) > Tenser’s Transformation

If you have any questions or suggestions about our Neverwinter Rogue Assassin guide, please leave a comment below! More info about the Rogue class can be found at The Neverwinter Reddit.

For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.

Welcome to our Paladin Justicar Tanking Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.

Neverwinter Armour Enchantment Slot

In this guide, we will give you tips and info on how to play the Paladin class, previously called Oathbound Paladin.

To learn more about the new mod, check out our mod 19 Avernus guide.

The Paladin is a holy warrior, introduced in mod 6: Elemental Evil. They can either be Healers through the Oathkeeper paragon path or Tanks through Justicar.

Consider using one loadout for an Oathkeeper build so that you can fill both roles.

The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.

Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.

Basic Paladin Justicar Info

Other Paladin Builds

Best Paladin Justicar Races

  1. Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  2. Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
  3. Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
  4. Human – 250 to all ratings (offensive & defensive) – +3 to any stat.
  5. Dwarf – 20% Resistance to Knock and Push – +2 Con and +2 Str or Wis – 2000 Defense bonus.

Paladin Justicar Ability Score Priority

Put all your available Ability Scores into Constitution and Charisma.

Paladin Justicar Stat / Rating Priority

Offensive Stats:

  • Armor Penetration (Caps at 90K)
  • Critical Strike (Caps at 90k)
  • Accuracy (Caps at 90k)
  • Combat Advantage (Caps at 140k)
  • Power (No Cap)

Defensive Stats:

  • Defense (Caps at 90K)
  • Deflection (Caps at 90K)
  • Critical Avoidance (Caps at 95K)
  • Awareness (Caps at 100K)
  • Health (No Cap)

Paladin Justicar Paragon Path, Powers & Rotation

Paladin Justicar Combat Powers

At-Will Powers:

  • Oath Strike
  • Radiant Slam / Shielding Strike

Encounter Powers:

  • Sacred Weapon (ST) – Bane (AoE)
  • Binding Oath (ST) – Templar’s Wrath (AoE)
  • Smite (ST) – Relentless Avenger (AoE)

Daily Powers:

  • Shield of Faith – Heroism
  • Divine Judgement (ST) – Radiant Charge (AoE)

Class Features:

  • Divine Challenger – Composure (AoE)
  • Aura of Valor (ST) – Aura of Vengeance (AoE)

Paladin Justicar Feats

  • Sacred Shield
  • Burning Vengeance / Baneful Strikes (AoE)
  • Divine Pursuit
  • Sheltering Light
  • Unyielding Champion

Paladin Justicar Boons

You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.

At end-game, you should hit the stat caps without needing any of the boons.

Tier 1 Boons

  • Recruit’s Training – 250 Power
  • Critical Avoidance – 250 Critical Avoidance
  • Cultist Bulwark – 1000 HP
  • Cultist Power – 1% Increased damage and damage resistance vs. Cultists.

Tier 2 Boons

  • Squire’s Training – 250 Power
  • Defense – 250 Defense
  • Demonic Bulwark – 1000 HP
  • Demonic Mastery – 1% Increased damage and damage resistance vs. demons.

Tier 3 Boons

  • Knight’s Training – 250 Power
  • Awareness– 250 Awareness
  • Dino Bulwark – 1000 HP
  • Simple Support – 2% Companion Influence
  • Dino Power – 1% Increased damage and damage resistance vs. dinos.

Tier 4 Boons

  • Captain’s Training – 250 Power
  • Deflect – 250 Deflect
  • Necrotic Bulwark – 1000 HP
  • Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.

Tier 5 Boons (Choose 2)

  • Second Wind – 1% Stamina Regen
  • Welcome Blessings – 1% Incoming Healing
  • Call of Power– 1% AP recovery

Master Boons

  • Focused Retaliation 3/3

Guild Boons

  • Offense – Power
  • Defense – Hit Points

Paladin Justicar Weapons & Gear

If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.

The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.

Head

  • Lion Guard’s Barbute

Armor

  • Lion Guard’s Ward Cuirass
  • Protégé’s / Spy’s Guild
  • Barkhide

Arms

  • Spiked Defender Vambrace
  • Plated Gauntlets of the Successor

Feet

  • Lion Guard’s Poleyns
  • Infernal Forged Cuisses

Weapons

  • Celestial Set
  • Lionheart Set
  • Legion Guard Set
  • Alabaster / Burnished Set

Main Hand Modification

  • Oath Strike

Offhand Modifications

  • Stamina Regen
  • Health Points
  • Incoming Healing

Rings

  • Ring of the Condemned
  • Ring of the Overwhelmed
  • Tanner’s Hardened Leather Ring
  • Gold-plated Ring

Neck & Waist

  • Tales of Old Set (Scar & Sash of Embelishments + a Journal)
  • Reflective Armaments (Reflective Collar, Mirror-Plated Belt, Erratic Drift Globe)

Shirt

  • Infernal Forged Shirt
  • Protege’s Shirt

Pants

  • Infernal Forged Trousers
  • Protégé’s Pants

Paladin Justicar Artifacts

Primary Artifact

  • Halaster’s Blast Scepter
  • Wyvern-Venom Coated Knives
  • Erratic Drift Globe

Secondary Artifacts

Choose secondary artifacts based on the stats you are lacking.

  • Frozen Storyteller’s Journal
  • Flayed Storyteller’s Journal
  • Darkened Storyteller’s Journal
  • Arcturia’s Music Box
  • Trobriands Ring
  • Staff of Flowers
  • Halaster’s Blast Scepter

Paladin Justicar Enchantments

When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.

Offense Enchantments

  • One Tenebrous Enchantment
  • Triple Stat Enchantments like Assassin’s Enchantment or whatever you might need for stats

Defense Enchantments

  • Radiant Enchantment

Armor Enchantments

Neverwinter Armour Enchantment Slot
  • Elven Battle Enchantment
  • Negation Enchantment

Neverwinter Armor Enchantment Slot

Utility Enchantments

  • Tactical Enchantment
  • Dark Enchantment
  • Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment

Weapon Enchantments

  • Vorpal Enchantment
  • Bronzewood Enchantment

Overload Enchantments

  • Resiliency of the Depths / Bulwark Of Brimstone from Hell Pit
  • Various Marks from Stronghold Vendor
  • Corrupt Black Ice / Lethal / Piercing
  • Black / Red Dragon Glyph

Armor Reinforcement Kits

  • Hit Points Armor Kit

Jewelry Reinforcement Kits

  • Awareness / Stamina Regen Jewel

Paladin Justicar Consumables & Buffs

Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.

Get one from each of the rows below:

  • Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin
  • Foehammer’s Favor Elixir – Wild Stor Elixir
  • Caprese – Sambocade
  • Superior Flask of Potency +1

Paladin Justicar Companions

Summoned Companion

The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.

  • Bulette Pup
  • Deepcrow Hatchling
  • Owlbear Cub
  • Ioun Stones
  • Quasit

Enchantment Power

  • Redemption
  • Potent Precision

Companion Powers

Below is a selection of viable companion powers.

Offense Powers

  • Rimfire Golem’s Presence – 16000 HP and 2000 Armor Penetration

Neverwinter Armor Enchantment Slot

Defense Powers

  • Harper bard – 12000 HP and 15000 Awareness
  • Red Dragon Ioun Stone – 10% Incoming Healing and 8000 HP
  • Alluring Insight – 10% Healing and 2000 Power
  • Monshea Druid’s Wisdom – 16000 HP and 2000 Critical Avoidance
  • Iron Golem’s Presence – 16000 HP and 2000 Defense

Utility Powers

  • Xegyi’s Insight – 32000 HP
  • Energon – 32000 HP

Companion Equipment

Double slotted “Of the Companion” gear

Companion Runestones

  • Pick the runestones that has the stats you are lacking

Paladin Justicar Mounts

When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power.

What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.

Mount Insignia Bonuses

All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.

  • Survivor’s Blessing
  • Oppressor’s Reprieve
  • Barbarian’s Revelry
  • Gladiator’s Guile
  • Knight’s Rebuke
  • Champion’s Return

Insignia Type

  • Fortitude
  • Prosperity
  • Dominance

Paladin Justicar Mount Powers

Mount Equip Power:

  • Stalwart – 50000 HP

Mount Combat Power:

Neverwinter Armor Enhancement Slot

  • Trample (War Triceratops)

If you have any questions or suggestions about our Neverwinter Paladin Justicar guide, please leave a comment below! More info about the Paladin class can be found at The Neverwinter Reddit.

For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.