Neverwinter Armour Enchantment Slot
Welcome to our Rogue Assassin DPS Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus. To learn more about the new mod, check out our Mod 19 Avernus Guide. The Rogue is a typical melee DPS class, relying mostly on stealth and cunning to attack their enemies from the shadows. What class are you? Some armor enchants fit better aesthetically with certain classes. On my Hunter Ranger, for instance, I use the Trans Barkshield (the animation was fixed on console somewhere in Mod 10). Half of the reason I use it is because it's a ranger-y look. My Control Wizard uses a Frostburn Enchantment. Enchantments Enchantments will grant a bonus depending on the type of slot it is placed into and there are five types of slots: Offensive, Defensive, Utility, Weapon and Armor. Some enchantments (e.g. Savage) will provide multiple bonuses at one time depending on slot. Please, holy enchantment on main hand paired with hight prophet armor. Both work great together in decreasing enemy's damage output and raising your partys defenses. Enchantment I cant remember the name for armor should be the one that reflects 2% of an attack back at attacker.
- Neverwinter Armor Enchantment Slot
- Neverwinter Armor Enchantment Slot
- Neverwinter Armor Enhancement Slot
Welcome to our Rogue Assassin DPS Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.
To learn more about the new mod, check out our Mod 19 Avernus Guide.
The Rogue is a typical melee DPS class, relying mostly on stealth and cunning to attack their enemies from the shadows. They wield blades and daggers that they use to attack the mobs from the shadows.
Rogues can be either Assassin or Whisperknife, both are DPS oriented. Whisperknife can be better in AoE situations but Assassin is best at single-target. Check out our Rogue Whisperknife Guide here.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.
Basic Rogue Assassin Info
Other Rogue Builds
Best Rogue Assassin Races
What race you play doesn’t play a huge role, but will give a you a small boost. Generally I would advice you to play a race that you enjoy.
- Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Half-Orc – 5% Crit Severity – +2 Dex and +2 Con or Str – 10% Movement Speed for 3 sec when entering combat
- Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
Rogue Assassin Ability Score Priority
Put all your available Ability Scores into Strength and Constitution / Charisma
Rogue Assassin Stat / Rating Priority
Offensive Stats:
- Armor Penetration (Caps at 90K)
- Critical Strike (Caps at 90k)
- Accuracy (Caps at 90k)
- Combat Advantage (Caps at 140k)
- Power (No Cap)
Defensive Stats:
- Defense (Caps at 90K )
- Deflection (Caps at 90K)
- Critical Avoidance (Caps at 95K)
- Awareness (Caps at 100K )
- Health (No Cap)
Rogue Assassin Paragon Path, Powers & Rotation
Rogue Assassin Combat Powers
At-Will Powers:
- Duelist’s Flurry
- Gloaming Cut
Encounter Powers:
- Lashing Blade
- Deft Strike (ST) / Dazing Strike (AoE)
- Assassinate / Blade Flurry (AoE)
Daily Powers:
- Shocking Execution
- Bloodbath
Class Features:
- Sneak Attack
- Invisible Infiltrator
Rogue Assassin Feats:
- Toxic Blades
- Master of Shadows
- Duelists Expertise
- Back Alley Tactics
- Shadow’s Flurry
Rogue Assassin Rotation
Single Target Rotation:
Deft Strike – Assassinate – Stealth – Lashing Blade. Use Shocking Execution when available and At-Wills in Between.
AoE Rotation:
Path of the Blades – Stealth – Blade Fury – Blade Fury – Assassinate – Bloodbath when available.
Rogue Assassin Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
At end-game, you should hit the stat caps without needing any of the boons.
Tier 1 Boons
- Recruit’s Training – 250 Power
- Critical Strike – 250 Crit
- Cultist Bulwark – 1000 HP
- Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
- Squire’s Training – 250 Power
- Armor Penetration – 250 Armor Penetration
- Demonic Bulwark – 1000 HP
- Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
- Knight’s Training – 250 Power
- Combat Advantage – 250 Combat Advantage
- Dino Bulwark – 1000 HP
- Simple Support – 2% Companion Influence
- Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
- Captain’s Training – 250 Power
- Accuracy – 250 Accuracy
- Necrotic Bulwark – 1000 HP
- Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Tier 5 Boons (Choose 2)
- Severe Criticism – 1% Crit Severity per rank
- Call of Power – 1% Action Point gain per rank
- Quick Turnaround – 1% Recovery Speed per rank.
Master Boons
- Blood Lust 3/3
Guild Boons
- Offense – Power
- Defense – Hit Points
Rogue Assassin Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- Lion Guard’s Raid Hat
- Fancy Duelist’s Mask of Cormyr
Armor
- Ebony Stained Hide
Arms
- Lion Guard’s Raid Gloves
- Vivified Primal Raid Amibari
- Spiked Defender Vambrace
Feet
- Rusted Iron Leggings
- Infernal Forged Gaiters
Weapons
- Celestial Set
- Lionheart Set
- Legion Guard Set
- Alabaster / Burnished Set
Main Hand Modification:
- Enhanced Duelist’s Flurry
Offhand Modifications:
- Critical Severity
Rings
- Striking Ring of the Master
Neck & Waist
- Orcus Set (Demogorgon’s Girdle of Might, Baphomet’s Infernal Talisman)
- Dark Remnants Set
- Mad Mage Set
Shirt
- Ebony Stained Shirt
Pants
- Pants of the Sentinel
Rogue Assassin Artifacts
Primary Artifact
- Envenomed Storyteller’s Journal
- Wyvern-Venom Coated Knives
- Decanter of Atropal Essence
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
Choose 3 Storyteller’s Journals for the bonus
- Frozen Storyteller’s Journal
- Flayed Storyteller’s Journal
- Darkened Storyteller’s Journal
Other Choices
- Arcturia’s Music Box
- Trobriands Ring
- Staff of Flowers
- Halaster’s Blast Scepter
- Shard of Orcus’ Wand
Rogue Assassin Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind.
For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots.
If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
- One Tenebrous Enchantment
- Radiant Enchantments
Defense Enchantments
- Radiant Enchantment
Utility Enchantments
- Tactical Enchantment
- Dark Enchantment
- Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment
Armor Enchantments
- Barkshield Enchantment
Weapon Enchantments
- Vorpal Enchantment
Overload Enchantments
- Various Marks from Stronghold Vendor
- Corrupt Black Ice / Lethal / Piercing
- Black / Red Dragon Glyph
Armor Reinforcement Kits
- Power Kit
Jewelry Reinforcement Kits
- Combat Advantage Jewel
Rogue Assassin Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Get one from each of the rows below:
- Empowered Chain of Scales > Adorable Pocket Pet > Tymora’s Lucky Coin
- Wild Storm Elixir > Elixir of Fate
- Squash Soup > Watermelon Sorbet
Rogue Assassin Companions
Summoned Companion
The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.
- Bulette Pup
- Deepcrow Hatchling
- Owlbear Cub
- Ioun Stones
- Quasit
Enchantment Power
- Potent Precision
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Tamed Velociraptor – 2000 Power per party member using it.
- Staldorf – 8000 Combat advantage
- Deepcrow Hatchling – 8000 Power
- Batiri – 4% Damage against bosses
Defense Powers
- Minstrel – 4000 Power and 2000 Awareness
- Broom – 4% Critical Severity
- Splinters – 4% Critical Severity and 2000 Critical Avoidance
- Green Slime – 8000 Defense
- Phase Spider – 2000 Critical strike and 4000 combat advantage
Utility Powers
- Alpha Compy – 5% Power
- Owlbear Cub – 10% chance to hit for 50% of you Power
Companion Equipment
Double offense slotted “Of the Companion” gear
Companion Runestones
- Empowered Runestone
Rogue Assassin Mounts
When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power. The best choice for a first legendary mount as a Rogue Assassin is a Swarm
What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune and or Traveler’s Treasures before you have refined all your gear and enchantments, for extra refinement every day.
Insignia bonuses are mostly down to preference. Some boost damage a bit, and some boost survivability, while others add utility.
- Cavalry’s Warning
- Combatant’s Maneuver
- Artificer’s Persuasion
- Gladiator’s Guile
- Survivor’s Gift
- Survivor’s Blessing
- Barbarian’s Revelry
Insignia Type
Brutality / Dominance for Power, or alternatively any other with stats you need. You can also use Insignia’s to get your defensive stats to cap for survivability.
Rogue Assassin Mount Powers
Mount Equip Power:
5000 or 10000 Power
Mount Combat Power:
Bat Swarm (Swarm) > Tenser’s Transformation
If you have any questions or suggestions about our Neverwinter Rogue Assassin guide, please leave a comment below! More info about the Rogue class can be found at The Neverwinter Reddit.
For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.
Welcome to our Paladin Justicar Tanking Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.
In this guide, we will give you tips and info on how to play the Paladin class, previously called Oathbound Paladin.
To learn more about the new mod, check out our mod 19 Avernus guide.
The Paladin is a holy warrior, introduced in mod 6: Elemental Evil. They can either be Healers through the Oathkeeper paragon path or Tanks through Justicar.
Consider using one loadout for an
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats,
Basic Paladin Justicar Info
Other Paladin Builds
Best Paladin Justicar Races
- Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
- Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
- Human – 250 to all ratings (offensive & defensive) – +3 to any stat.
- Dwarf – 20% Resistance to Knock and Push – +2 Con and +2 Str or Wis – 2000 Defense bonus.
Paladin Justicar Ability Score Priority
Put all your available Ability Scores into Constitution and Charisma.
Paladin Justicar Stat / Rating Priority
Offensive Stats:
- Armor Penetration (Caps at 90K)
- Critical Strike (Caps at 90k)
- Accuracy (Caps at 90k)
- Combat Advantage (Caps at 140k)
- Power (No Cap)
Defensive Stats:
- Defense (Caps at 90K)
- Deflection (Caps at 90K)
- Critical Avoidance (Caps at 95K)
- Awareness (Caps at 100K)
- Health (No Cap)
Paladin Justicar Paragon Path, Powers & Rotation
Paladin Justicar Combat Powers
At-Will Powers:
- Oath Strike
- Radiant Slam / Shielding Strike
Encounter Powers:
- Sacred Weapon (ST) – Bane (AoE)
- Binding Oath (ST) – Templar’s Wrath (AoE)
- Smite (ST) – Relentless Avenger (AoE)
Daily Powers:
- Shield of Faith – Heroism
- Divine Judgement (ST) – Radiant Charge (AoE)
Class Features:
- Divine Challenger – Composure (AoE)
- Aura of Valor (ST) – Aura of Vengeance (AoE)
Paladin Justicar Feats
- Sacred Shield
- Burning Vengeance / Baneful Strikes (AoE)
- Divine Pursuit
- Sheltering Light
- Unyielding Champion
Paladin Justicar Boons
You should always choose
At end-game, you should hit the stat caps without needing any of the boons.
Tier 1 Boons
- Recruit’s Training – 250 Power
- Critical Avoidance – 250 Critical Avoidance
- Cultist Bulwark – 1000 HP
- Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
- Squire’s Training – 250 Power
- Defense – 250 Defense
- Demonic Bulwark – 1000 HP
- Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
- Knight’s Training – 250 Power
- Awareness– 250 Awareness
- Dino Bulwark – 1000 HP
- Simple Support – 2% Companion Influence
- Dino Power – 1% Increased damage and damage resistance vs. dinos.
Tier 4 Boons
- Captain’s Training – 250 Power
- Deflect – 250 Deflect
- Necrotic Bulwark – 1000 HP
- Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Tier 5 Boons (Choose 2)
- Second Wind – 1% Stamina Regen
- Welcome Blessings – 1% Incoming Healing
- Call of Power– 1% AP recovery
Master Boons
- Focused Retaliation 3/3
Guild Boons
- Offense – Power
- Defense – Hit Points
Paladin Justicar Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
- Lion Guard’s Barbute
Armor
- Lion Guard’s Ward Cuirass
- Protégé’s / Spy’s Guild
- Barkhide
Arms
- Spiked Defender Vambrace
- Plated Gauntlets of the Successor
Feet
- Lion Guard’s Poleyns
- Infernal Forged Cuisses
Weapons
- Celestial Set
- Lionheart Set
- Legion Guard Set
- Alabaster / Burnished Set
Main Hand Modification
- Oath Strike
Offhand Modifications
- Stamina Regen
- Health Points
- Incoming Healing
Rings
- Ring of the Condemned
- Ring of the Overwhelmed
- Tanner’s Hardened Leather Ring
- Gold-plated Ring
Neck & Waist
- Tales of Old Set (Scar & Sash of Embelishments + a Journal)
- Reflective Armaments (Reflective Collar, Mirror-Plated Belt, Erratic Drift Globe)
Shirt
- Infernal Forged Shirt
- Protege’s Shirt
Pants
- Infernal Forged Trousers
- Protégé’s Pants
Paladin Justicar Artifacts
Primary Artifact
- Halaster’s Blast Scepter
- Wyvern-Venom Coated Knives
- Erratic Drift Globe
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
- Frozen Storyteller’s Journal
- Flayed Storyteller’s Journal
- Darkened Storyteller’s Journal
- Arcturia’s Music Box
- Trobriands Ring
- Staff of Flowers
- Halaster’s Blast Scepter
Paladin Justicar Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
- One Tenebrous Enchantment
- Triple Stat Enchantments like Assassin’s Enchantment or whatever you might need for stats
Defense Enchantments
- Radiant Enchantment
Armor Enchantments
- Elven Battle Enchantment
- Negation Enchantment
Neverwinter Armor Enchantment Slot
Utility Enchantments
- Tactical Enchantment
- Dark Enchantment
- Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment
Weapon Enchantments
- Vorpal Enchantment
- Bronzewood Enchantment
Overload Enchantments
- Resiliency of the Depths / Bulwark Of Brimstone from Hell Pit
- Various Marks from Stronghold Vendor
- Corrupt Black Ice / Lethal / Piercing
- Black / Red Dragon Glyph
Armor Reinforcement Kits
- Hit Points Armor Kit
Jewelry Reinforcement Kits
- Awareness / Stamina Regen Jewel
Paladin Justicar Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Get one from each of the rows below:
- Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin
- Foehammer’s Favor Elixir – Wild Stor Elixir
- Caprese – Sambocade
- Superior Flask of Potency +1
Paladin Justicar Companions
Summoned Companion
The most important thing to consider for a summoned companion is to get an Augment Companion. There are a bunch to choose from, some have more useful powers than others.
- Bulette Pup
- Deepcrow Hatchling
- Owlbear Cub
- Ioun Stones
- Quasit
Enchantment Power
- Redemption
- Potent Precision
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
- Rimfire Golem’s Presence – 16000 HP and 2000 Armor Penetration
Neverwinter Armor Enchantment Slot
Defense Powers
- Harper bard – 12000 HP and 15000 Awareness
- Red Dragon Ioun Stone – 10% Incoming Healing and 8000 HP
- Alluring Insight – 10% Healing and 2000 Power
- Monshea Druid’s Wisdom – 16000 HP and 2000 Critical Avoidance
- Iron Golem’s Presence – 16000 HP and 2000 Defense
Utility Powers
- Xegyi’s Insight – 32000 HP
- Energon – 32000 HP
Companion Equipment
Double slotted “Of the Companion” gear
Companion Runestones
- Pick the runestones that has the stats you are lacking
Paladin Justicar Mounts
When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power.
What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.
Mount Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.
- Survivor’s Blessing
- Oppressor’s Reprieve
- Barbarian’s Revelry
- Gladiator’s Guile
- Knight’s Rebuke
- Champion’s Return
Insignia Type
- Fortitude
- Prosperity
- Dominance
Paladin Justicar Mount Powers
Mount Equip Power:
- Stalwart – 50000 HP
Mount Combat Power:
Neverwinter Armor Enhancement Slot
- Trample (War Triceratops)
If you have any questions or suggestions about our Neverwinter Paladin Justicar guide, please leave a comment below! More info about the Paladin class can be found at The Neverwinter Reddit.
For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.